diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index b349555efe8..cbda72cd228 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, if (ima->source == IMA_SRC_TILED) { const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : "node_tex_tile_linear"; - GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state); + GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state); GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, iuser); /* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */ GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, gpu_image_tile_mapping);