Cleanup: pep8, unused vars, line length

This commit is contained in:
2019-12-16 14:29:03 +11:00
parent 31ac2e292e
commit 165afb3ad0
17 changed files with 334 additions and 87 deletions

View File

@@ -241,7 +241,8 @@ class ConnectRigidBodies(Operator):
description="Pattern used to connect objects",
items=(
('SELECTED_TO_ACTIVE', "Selected to Active", "Connect selected objects to the active object"),
('CHAIN_DISTANCE', "Chain by Distance", "Connect objects as a chain based on distance, starting at the active object"),
('CHAIN_DISTANCE', "Chain by Distance", "Connect objects as a chain based on distance, "
"starting at the active object"),
),
default='SELECTED_TO_ACTIVE',
)

View File

@@ -283,7 +283,16 @@ def mergeUvIslands(islandList):
# UV Edge list used for intersections as well as unique points.
edges, uniqueEdgePoints = island2Edge(islandList[islandIdx])
decoratedIslandList.append([islandList[islandIdx], totFaceArea, efficiency, islandBoundsArea, w, h, edges, uniqueEdgePoints])
decoratedIslandList.append([
islandList[islandIdx],
totFaceArea,
efficiency,
islandBoundsArea,
w,
h,
edges,
uniqueEdgePoints,
])
# Sort by island bounding box area, smallest face area first.
# no.. chance that to most simple edge loop first.
@@ -389,7 +398,8 @@ def mergeUvIslands(islandList):
# testcount+=1
# print 'Testing intersect'
Intersect = islandIntersectUvIsland(sourceIsland, targetIsland, Vector((boxLeft, boxBottom)))
Intersect = islandIntersectUvIsland(
sourceIsland, targetIsland, Vector((boxLeft, boxBottom)))
# print 'Done', Intersect
if Intersect == 1: # Line intersect, don't bother with this any more
pass

View File

@@ -176,7 +176,14 @@ class VertexPaintDirt(Operator):
obj = context.object
mesh = obj.data
ret = applyVertexDirt(mesh, self.blur_iterations, self.blur_strength, self.dirt_angle, self.clean_angle, self.dirt_only)
ret = applyVertexDirt(
mesh,
self.blur_iterations,
self.blur_strength,
self.dirt_angle,
self.clean_angle,
self.dirt_only,
)
return ret