Fix for material/node tree localization
The workaround removal was wrong, the whole id->adt of a local copy is to be NULL. But now instead of modifying original datablock, we tell library manager to not copy animation data.
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@@ -2001,8 +2001,13 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
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/* Make full copy outside of Main database.
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* Note: previews are not copied here.
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*/
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BKE_id_copy_ex(G.main, (ID *)ntree, (ID **)<ree,
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LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_COPY_NO_PREVIEW, false);
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BKE_id_copy_ex(
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NULL, &ntree->id, (ID **)<ree,
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(LIB_ID_CREATE_NO_MAIN |
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LIB_ID_CREATE_NO_USER_REFCOUNT |
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LIB_ID_COPY_NO_PREVIEW |
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LIB_ID_COPY_NO_ANIMDATA),
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false);
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ltree->flag |= NTREE_IS_LOCALIZED;
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for (node = ltree->nodes.first; node; node = node->next) {
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