From 1aab013bcc80d4e771d78f732511c44ed302885c Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 26 Jun 2006 11:29:33 +0000 Subject: [PATCH] Bugfix #4483 Fix for bugfix! The code added to solve Driver lag should not be called when Bones in Armature are drivers (only when Objects are drivers). --- source/blender/blenkernel/intern/ipo.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index ba325ee81f3..0c49d707e8e 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -752,13 +752,13 @@ static float eval_driver(IpoDriver *driver, float ipotime) if(ob==NULL) return 0.0f; - /* depsgraph failure; ob ipos are calculated in where_is_object, this might get called too late */ - if(ob->ipo && ob->ctime!=ipotime) { - calc_ipo_spec(ob->ipo, driver->adrcode, &ipotime); - return ipotime; - } - if(driver->blocktype==ID_OB) { + /* depsgraph failure; ob ipos are calculated in where_is_object, this might get called too late */ + if(ob->ipo && ob->ctime!=ipotime) { + calc_ipo_spec(ob->ipo, driver->adrcode, &ipotime); + return ipotime; + } + switch(driver->adrcode) { case OB_LOC_X: return ob->loc[0];