diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp index 5640e478adb..85ef9cd17ab 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp @@ -174,6 +174,10 @@ /// \todo python interface for tweaking constraints via python /// /// \todo raytesting to support gameengine sensors that need it +/// +/// \todo investigate compatibility issues with old Blender 2.25 physics engine (sumo/fuzzics) +/// is it possible to have compatibility? how hard is it? how important is it? + ODEPhysicsController::ODEPhysicsController(bool dyna, bool fullRigidBody, bool phantom, class PHY_IMotionState* motionstate, struct dxSpace* space,