More snapping fixes (this is ridiculous).
I hope this time we are done!
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@@ -3144,7 +3144,7 @@ bool BKE_boundbox_ray_hit_check(struct BoundBox *bb, const float ray_start[3], c
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bool result = false;
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int i;
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for (i = 0; i < 12 && (!result || r_lambda); i++) {
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float lambda;
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int v1, v2, v3;
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@@ -3160,7 +3160,7 @@ bool BKE_boundbox_ray_hit_check(struct BoundBox *bb, const float ray_start[3], c
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}
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}
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}
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return result;
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}
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