Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.
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@@ -27,7 +27,7 @@ class NODE_HT_header(bpy.types.Header):
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if ob:
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layout.template_ID(ob, "active_material", new="material.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id, "use_nodes")
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elif snode.tree_type == 'TEXTURE':
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row.itemR(snode, "texture_type", text="", expand=True)
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@@ -37,14 +37,14 @@ class NODE_HT_header(bpy.types.Header):
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if id_from:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id, "use_nodes")
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elif snode.tree_type == 'COMPOSITING':
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id = snode.id
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused", toggle=True)
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layout.itemR(snode, "backdrop", toggle=True)
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layout.itemR(id, "use_nodes")
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layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
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layout.itemR(snode, "backdrop")
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class NODE_MT_view(bpy.types.Menu):
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__space_type__ = "NODE_EDITOR"
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