Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.

This commit is contained in:
2009-08-20 11:38:09 +00:00
parent 6dbadb23ce
commit 1e0bd07522
3 changed files with 9 additions and 9 deletions

View File

@@ -27,7 +27,7 @@ class NODE_HT_header(bpy.types.Header):
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if id:
layout.itemR(id, "use_nodes", toggle=True)
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.itemR(snode, "texture_type", text="", expand=True)
@@ -37,14 +37,14 @@ class NODE_HT_header(bpy.types.Header):
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if id:
layout.itemR(id, "use_nodes", toggle=True)
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
id = snode.id
layout.itemR(id, "use_nodes", toggle=True)
layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused", toggle=True)
layout.itemR(snode, "backdrop", toggle=True)
layout.itemR(id, "use_nodes")
layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
layout.itemR(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
__space_type__ = "NODE_EDITOR"