From 202baaaa169fbd21f5b3680681bdb02b2a6e5c19 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 21 Sep 2018 15:46:49 +0200 Subject: [PATCH] Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays. This lets us do the most common shading switching with one shortcut. We keep alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back, it's debatable which settings deserve a dedicated shortcut like this. The downside is that switching X-ray is a little slower, and that there is some risk of accidentally going to lookdev or rendered mode which can be slow to cancel. --- release/scripts/startup/bl_ui/space_view3d.py | 20 ++++++++++++++ .../editors/space_view3d/view3d_edit.c | 27 ++++++++----------- .../blender/editors/space_view3d/view3d_ops.c | 3 +-- 3 files changed, 32 insertions(+), 18 deletions(-) diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 00b96912ceb..e6012f5d0b7 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3792,6 +3792,25 @@ class VIEW3D_MT_view_pie(Menu): pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED') +class VIEW3D_MT_shading_pie(Menu): + bl_label = "Shading" + + def draw(self, context): + layout = self.layout + + view = context.space_data + + pie = layout.menu_pie() + pie.prop(view.shading, "type", expand=True) + pie.prop(view.overlay, "show_overlays", icon='OVERLAY') + if context.mode == 'POSE': + pie.prop(view.overlay, "show_bone_select", icon='ORTHO') + elif context.mode == 'EDIT_MESH': + pie.prop(view.shading, "show_xray", icon='ORTHO') + elif view.shading.type in {'SOLID', 'WIREFRAME'}: + pie.prop(view.shading, "show_xray", icon='ORTHO') + + # ********** Panel ********** @@ -5195,6 +5214,7 @@ classes = ( VIEW3D_MT_edit_gpencil_interpolate, VIEW3D_MT_object_mode_pie, VIEW3D_MT_view_pie, + VIEW3D_MT_shading_pie, VIEW3D_PT_view3d_properties, VIEW3D_PT_view3d_camera_lock, VIEW3D_PT_view3d_cursor, diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index a8eea8c64f7..e359b2b88f5 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4863,7 +4863,8 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot) * \{ */ static const EnumPropertyItem prop_shading_type_items[] = { - {OB_SOLID, "SOLID", 0, "Solid and X-Ray", "Toggle solid and X-ray shading"}, + {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"}, + {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"}, {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"}, {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"}, {0, NULL, 0, NULL, NULL} @@ -4876,31 +4877,25 @@ static int toggle_shading_exec(bContext *C, wmOperator *op) ScrArea *sa = CTX_wm_area(C); int type = RNA_enum_get(op->ptr, "type"); - if (type == OB_SOLID) { - if (v3d->shading.type == OB_SOLID) { - /* Toggle X-Ray if already in solid mode. */ - v3d->shading.flag ^= V3D_SHADING_XRAY; + if (ELEM(type, OB_WIRE, OB_SOLID)) { + if (v3d->shading.type != type) { + v3d->shading.type = type; } - else { - /* Go to solid mode. */ - v3d->shading.type = OB_SOLID; - } - } - else if (type == OB_MATERIAL) { - if (v3d->shading.type == OB_MATERIAL) { + else if (v3d->shading.type == OB_WIRE) { v3d->shading.type = OB_SOLID; } else { - v3d->shading.type = OB_MATERIAL; + v3d->shading.type = OB_WIRE; } } - else if (type == OB_RENDER) { - if (v3d->shading.type == OB_RENDER) { + else { + + if (v3d->shading.type == type) { v3d->shading.type = v3d->shading.prev_type; } else { v3d->shading.prev_type = v3d->shading.type; - v3d->shading.type = OB_RENDER; + v3d->shading.type = type; } } diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index bda3c337d04..9711322c103 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -418,8 +418,7 @@ void view3d_keymap(wmKeyConfig *keyconf) #endif /* WITH_INPUT_NDOF */ /* drawtype */ - kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, 0, 0); - RNA_enum_set(kmi->ptr, "type", OB_SOLID); + WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_shading_pie", ZKEY, KM_PRESS, 0, 0); kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_ALT, 0); RNA_enum_set(kmi->ptr, "type", OB_MATERIAL); kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_SHIFT, 0);