Fix for [#36374] Read unitialized memory in Freestyle.

A variable keeping a bounding box was referenced after it was flagged as empty.
This commit is contained in:
2013-08-24 11:42:00 +00:00
parent af1c274be7
commit 248e3d74a0
3 changed files with 10 additions and 2 deletions

View File

@@ -290,6 +290,8 @@ int Controller::LoadMesh(Render *re, SceneRenderLayer *srl)
_ListOfModels.push_back("Blender_models");
_Scene3dBBox = _RootNode->bbox();
_bboxDiag = (_RootNode->bbox().getMax() - _RootNode->bbox().getMin()).norm();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Triangles nb : " << _SceneNumFaces << endl;
@@ -339,6 +341,7 @@ void Controller::DeleteWingedEdge()
// clears the grid
_Grid.clear();
_Scene3dBBox.clear();
_SceneNumFaces = 0;
_minEdgeSize = DBL_MAX;
}
@@ -540,8 +543,8 @@ void Controller::ComputeViewMap()
}
_Chrono.start();
// Build View Map
_ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces);
_ViewMap->setScene3dBBox(_RootNode->bbox());
_ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _Scene3dBBox, _SceneNumFaces);
_ViewMap->setScene3dBBox(_Scene3dBBox);
if (G.debug & G_DEBUG_FREESTYLE) {
printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size());