diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py index 0e2c6e4a28a..d9f28040b16 100644 --- a/release/scripts/startup/bl_ui/properties_freestyle.py +++ b/release/scripts/startup/bl_ui/properties_freestyle.py @@ -39,7 +39,7 @@ class RenderFreestyleButtonsPanel: class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel): bl_label = "Freestyle" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render @@ -111,7 +111,7 @@ class RENDER_MT_lineset_specials(Menu): class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel): bl_label = "Freestyle" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout @@ -167,7 +167,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel): class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel): bl_label = "Freestyle Line Set" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_edge_type_buttons(self, box, lineset, edge_type): # property names @@ -262,7 +262,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel): bl_label = "Freestyle Line Style" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_modifier_box_header(self, box, modifier): row = box.row() @@ -819,7 +819,7 @@ class MaterialFreestyleButtonsPanel: class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel): bl_label = "Freestyle Line" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py index 6194857a95b..4d61aacbf22 100644 --- a/release/scripts/startup/bl_ui/properties_view_layer.py +++ b/release/scripts/startup/bl_ui/properties_view_layer.py @@ -457,7 +457,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel): def draw(self, context): layout = self.layout - with_freestyle = bpy.app.build_options.freestyle scene = context.scene rd = scene.render @@ -478,12 +477,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel): row = col.row(align=True) row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True) row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True) - if with_freestyle: - col.separator() - col.label(text="Layer:") - row = col.row() - row.prop(view_layer, "use_freestyle", "Use Freestyle") - row.active = rd.use_freestyle classes = ( diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 12cb3e3f3f8..977bca66731 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -53,7 +53,6 @@ extern "C" { #include "BKE_node.h" #include "BKE_object.h" #include "BKE_scene.h" -#include "BKE_world.h" #include "BLI_ghash.h" #include "BLI_listbase.h" @@ -92,7 +91,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str freestyle_scene->r.cfra = old_scene->r.cfra; freestyle_scene->r.mode = old_scene->r.mode & ~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER); - freestyle_scene->r.alphamode = R_ALPHAPREMUL; freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp; @@ -169,13 +167,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str freestyle_scene->camera = object_camera; - // World - World *world = BKE_world_add(freestyle_bmain, "FRSWorld"); - DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &world->id, 0); - world->horr = world->horg = world->horb = 0.0f; - world->zenr = world->zeng = world->zenb = 0.0f; - freestyle_scene->world = world; - // Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh()) _mesh_id = 0xffffffff;