- added modifier_dependsOnTime to check if modifier needs updating

based on time change. would be nice if dep graph could handle this.
 - made dep check if modifiers need update on time change
 - fix render crash (access null)
 - added new Build Effect modifier type. compared to old one works as
   a full member of modifier system, means can apply subsurf, etc on
   it, reorder, what have you. and it is all nice and self contained.
 - removed old Build effect, old files convert to new style on load
 - couldn't help myself, added a randomize feature to build effect
 - removed Python BuildEffect support
This commit is contained in:
2005-07-20 04:14:21 +00:00
parent ca1873df56
commit 259c7b6cad
17 changed files with 326 additions and 116 deletions

View File

@@ -893,7 +893,6 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
start = 0;
totface = me->totface;
set_buildvars(ob, &start, &totface);
if (!editing && prop && tface) {
dm = mesh_get_derived_deform(ob, &dmNeedsFree);