- added modifier_dependsOnTime to check if modifier needs updating
based on time change. would be nice if dep graph could handle this. - made dep check if modifiers need update on time change - fix render crash (access null) - added new Build Effect modifier type. compared to old one works as a full member of modifier system, means can apply subsurf, etc on it, reorder, what have you. and it is all nice and self contained. - removed old Build effect, old files convert to new style on load - couldn't help myself, added a randomize feature to build effect - removed Python BuildEffect support
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@@ -893,7 +893,6 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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start = 0;
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totface = me->totface;
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set_buildvars(ob, &start, &totface);
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if (!editing && prop && tface) {
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dm = mesh_get_derived_deform(ob, &dmNeedsFree);
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