Cleanup: Add namespace to compositor.
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@@ -32,6 +32,8 @@
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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namespace blender::compositor {
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/* ******** Render Layers Base Prog ******** */
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RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize)
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@@ -306,3 +308,5 @@ void RenderLayersDepthProg::executePixelSampled(float output[4],
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output[0] = inputBuffer[offset];
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}
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}
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} // namespace blender::compositor
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