diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 33e60580e37..0aac43e6969 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1545,6 +1545,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel): def draw(self, context): layout = self.layout layout.use_property_split = True + layout.use_property_decorate = False # No animation. scene = context.scene cscene = scene.cycles @@ -1573,7 +1574,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel): if cscene.bake_type == 'NORMAL': col.prop(cbk, "normal_space", text="Space") - sub = col.row(align=True) + sub = col.column(align=True) sub.prop(cbk, "normal_r", text="Swizzle R") sub.prop(cbk, "normal_g", text="G") sub.prop(cbk, "normal_b", text="B") @@ -1595,6 +1596,7 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel): elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}: row = col.row(align=True) + row.use_property_split = False row.prop(cbk, "use_pass_direct", toggle=True) row.prop(cbk, "use_pass_indirect", toggle=True) row.prop(cbk, "use_pass_color", toggle=True) @@ -1613,10 +1615,12 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel): sub.prop(cbk, "use_cage", text="Cage") if cbk.use_cage: sub.prop(cbk, "cage_extrusion", text="Extrusion") - sub.prop_search(cbk, "cage_object", scene, "objects", text="") + sub.prop_search(cbk, "cage_object", scene, "objects", text="Cage Object") else: sub.prop(cbk, "cage_extrusion", text="Ray Distance") + layout.separator() + layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 40cd0e20769..5458b038d98 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -205,7 +205,8 @@ class RENDER_PT_stamp(RenderButtonsPanel, Panel): def draw(self, context): layout = self.layout - layout.use_property_split = False + layout.use_property_split = True + layout.use_property_decorate = False # No animation. rd = context.scene.render