Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.

The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
This commit is contained in:
Lukas Toenne
2011-12-19 12:04:05 +00:00
parent a9f0266448
commit 26b3dfa30e
5 changed files with 78 additions and 42 deletions

View File

@@ -351,10 +351,10 @@ static void node_update_hidden(bNode *node)
/* calculate minimal radius */
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
totin++;
for(nsock= node->outputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
totout++;
tot= MAX2(totin, totout);
@@ -371,7 +371,7 @@ static void node_update_hidden(bNode *node)
rad=drad= (float)M_PI/(1.0f + (float)totout);
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -382,7 +382,7 @@ static void node_update_hidden(bNode *node)
rad=drad= - (float)M_PI/(1.0f + (float)totin);
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -854,12 +854,12 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* sockets */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}