From 27098d3aa019a010f83f94ce935a6de63680ca2c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 25 Sep 2008 17:43:06 +0000 Subject: [PATCH] [#17679] BGE print statement when start and when finish from Dalai Felinto (dfelinto) would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal. --- source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 6a296a3e244..cc141249561 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -359,6 +359,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) ); // the mainloop + printf("\nBlender Game Engine Started\n\n"); while (!exitrequested) { // first check if we want to exit @@ -394,6 +395,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, mousedevice->ConvertBlenderEvent(event,val); } } + printf("\nBlender Game Engine Finished\n\n"); exitstring = ketsjiengine->GetExitString(); // when exiting the mainloop