minor changes, BLI_uvproject_from_view was doing matrix multiply for no reason, quiet float/double warning.
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@@ -95,9 +95,7 @@ void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo
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/* could rv3d->persmat */
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void BLI_uvproject_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
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{
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float pv[3], pv4[4], x = 0.0, y = 0.0;
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mul_v3_m4v3(pv, rotmat, source);
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float pv4[4], x = 0.0, y = 0.0;
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copy_v3_v3(pv4, source);
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pv4[3] = 1.0;
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