- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
This commit is contained in:
@@ -160,7 +160,7 @@ extern short sharesFace(struct EditEdge* e1, struct EditEdge* e2);
|
||||
#define SUBDIV_SELECT_INNER 1
|
||||
#define SUBDIV_SELECT_INNER_SEL 2
|
||||
|
||||
extern void convert_to_triface(int all);
|
||||
extern void convert_to_triface(int direction);
|
||||
extern int removedoublesflag(short flag, float limit);
|
||||
extern void xsortvert_flag(int flag);
|
||||
extern void hashvert_flag(int flag);
|
||||
|
||||
Reference in New Issue
Block a user