- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
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@@ -1613,8 +1613,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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break;
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case TKEY:
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if(G.obedit){
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if((G.qual==LR_CTRLKEY) && G.obedit->type==OB_MESH) {
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convert_to_triface(0);
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if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
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convert_to_triface(G.qual & LR_SHIFTKEY);
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allqueue(REDRAWVIEW3D, 0);
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countall();
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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