- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite

way. Requested for low-poly modeling.

- fix: on exit editmode, the code always created a mesh->dvert block...
  silly, this made other code confused which decided whether to use
  dverts (vertex groups) or not.

- removed obsolete call from armature.c. Also fixed name of function there,
  preparation work for nicer support in Blender for "deform envelopes"
This commit is contained in:
2005-08-17 13:26:42 +00:00
parent 55b5abe2c9
commit 2872263377
8 changed files with 34 additions and 58 deletions

View File

@@ -1613,8 +1613,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case TKEY:
if(G.obedit){
if((G.qual==LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(0);
if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(G.qual & LR_SHIFTKEY);
allqueue(REDRAWVIEW3D, 0);
countall();
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);