A couple of smaller fixes;
- Modifier Panel, name label for "Virtual" modifiers was too short - On extrude Bones, "soft distance" now is always set based on length of the bone (also on CTRL+click, also when Envelope drawmode is not set) - Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint. - Menu-buttons in floating panels sometimes gave drawing error - InfoWindow buttons were always allocated & drawn, even when window was zero sized... waste of cpu, tsk!
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@@ -2297,7 +2297,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
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short edgsp, midsp;
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char naam[32];
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if(curarea->win==0) return;
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if(curarea->win==0 || curarea->winy<2) return;
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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