A couple of smaller fixes;

- Modifier Panel, name label for "Virtual" modifiers was too short
- On extrude Bones, "soft distance" now is always set based on length
  of the bone (also on CTRL+click, also when Envelope drawmode is not set)
- Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint.
- Menu-buttons in floating panels sometimes gave drawing error
- InfoWindow buttons were always allocated & drawn, even when window was
  zero sized... waste of cpu, tsk!
This commit is contained in:
2005-08-20 09:55:11 +00:00
parent 74be13ba8b
commit 29429d73f2
9 changed files with 28 additions and 20 deletions

View File

@@ -2297,7 +2297,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
short edgsp, midsp;
char naam[32];
if(curarea->win==0) return;
if(curarea->win==0 || curarea->winy<2) return;
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);