A couple of smaller fixes;

- Modifier Panel, name label for "Virtual" modifiers was too short
- On extrude Bones, "soft distance" now is always set based on length
  of the bone (also on CTRL+click, also when Envelope drawmode is not set)
- Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint.
- Menu-buttons in floating panels sometimes gave drawing error
- InfoWindow buttons were always allocated & drawn, even when window was
  zero sized... waste of cpu, tsk!
This commit is contained in:
2005-08-20 09:55:11 +00:00
parent 74be13ba8b
commit 29429d73f2
9 changed files with 28 additions and 20 deletions

View File

@@ -552,7 +552,7 @@ static void createTransArmatureVerts(TransInfo *t)
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
ebo->oldlength= ebo->length; // might be used for scaling
ebo->oldlength= ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
if (t->mode==TFM_BONE_ENVELOPE) {