A couple of smaller fixes;
- Modifier Panel, name label for "Virtual" modifiers was too short - On extrude Bones, "soft distance" now is always set based on length of the bone (also on CTRL+click, also when Envelope drawmode is not set) - Added undo-push for "Apply Bone Envelopees to VertexGroup" in WeightPaint. - Menu-buttons in floating panels sometimes gave drawing error - InfoWindow buttons were always allocated & drawn, even when window was zero sized... waste of cpu, tsk!
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@@ -552,7 +552,7 @@ static void createTransArmatureVerts(TransInfo *t)
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for (ebo=G.edbo.first;ebo;ebo=ebo->next){
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ebo->oldlength= ebo->length; // might be used for scaling
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ebo->oldlength= ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
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if (t->mode==TFM_BONE_ENVELOPE) {
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