Cycles: reorganize Performance panel layout, move viewport BVH type to debug.
This commit is contained in:
@@ -626,14 +626,10 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
|
||||
else if(shadingsystem == 1)
|
||||
params.shadingsystem = SHADINGSYSTEM_OSL;
|
||||
|
||||
if(background)
|
||||
if(background || DebugFlags().viewport_static_bvh)
|
||||
params.bvh_type = SceneParams::BVH_STATIC;
|
||||
else
|
||||
params.bvh_type = (SceneParams::BVHType)get_enum(
|
||||
cscene,
|
||||
"debug_bvh_type",
|
||||
SceneParams::BVH_NUM_TYPES,
|
||||
SceneParams::BVH_STATIC);
|
||||
params.bvh_type = SceneParams::BVH_DYNAMIC;
|
||||
|
||||
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
||||
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
|
||||
|
||||
Reference in New Issue
Block a user