From 29b78eba6f5018fec42cd48fb1a2ecdafa8dba2b Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 18 Jun 2006 13:36:24 +0000 Subject: [PATCH] Fix #4352 Sequencer render bug: if you use the same Scene as current Scene as a strip (yes yes!) then ANIM didn't work. Render single frame worked. --- source/blender/src/sequence.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index 13fc4de2842..7dd27c9abc7 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -889,7 +889,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra) else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions int oldcfra = CFRA; Scene *sce= seq->scene, *oldsce= G.scene; - Render *re= RE_NewRender(sce->id.name); + Render *re= RE_NewRender(" do_build_seq_ibuf"); /* do not use Scene name, can be the same */ RenderResult rres; int doseq;