Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares, rectangles, trapezoids, kites, and parallelograms. It also includes a mode where the four points are just vector inputs. Differential Revision: https://developer.blender.org/D11665
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@@ -516,6 +516,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeCurveStar"),
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NodeItem("GeometryNodeCurveSpiral"),
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NodeItem("GeometryNodeCurveQuadraticBezier"),
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NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
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NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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@@ -559,6 +560,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshUVSphere"),
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]),
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GeometryNodeCategory("GEO_POINT", "Point", items=[
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NodeItem("GeometryNodePointDistribute"),
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NodeItem("GeometryNodePointInstance"),
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