diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 51ab4e4c399..a4fa91469a1 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1831,6 +1831,7 @@ static KX_GameObject *gameobject_from_blenderobject( { gameobj->SetLayer(ob->lay); gameobj->SetBlenderObject(ob); + gameobj->SetObjectColor(ob->col); /* set the visibility state based on the objects render option in the outliner */ if(ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0); }