Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
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@@ -259,6 +259,7 @@ shader_node_categories = [
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]),
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ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeMath"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeRGBToBW"),
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