GPUFramebuffer: Fix wrong stencil clearing
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@@ -466,7 +466,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
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while (render_samples < tot_sample && !RE_engine_test_break(engine)) {
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float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float clear_depth = 1.0f;
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uint clear_stencil = 0xFF;
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uint clear_stencil = 0x00;
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uint primes[3] = {2, 3, 7};
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double offset[3] = {0.0, 0.0, 0.0};
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double r[3];
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