From 33c093ef70a8c6b8f3010490d0fc61d56fce0e98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 5 Mar 2017 20:29:21 +0100 Subject: [PATCH] Clay Engine: Fix shader linking issue --- .../blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl index 7ade41c94e8..aec8fd9b0a1 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl @@ -11,7 +11,7 @@ in float depth; in vec4 tria; in mat4 InstanceModelMatrix; -flat out vec3 finalColor; +flat out vec4 finalColor; void main() { @@ -46,5 +46,5 @@ void main() gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0); - finalColor = color; + finalColor = vec4(color, 1.0); }