diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 91683f4d6e7..d7fe8d8ce59 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -465,19 +465,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c if (always_use_expand_framing) sceneconverter->SetAlwaysUseExpandFraming(true); - bool usemat = false, useglslmat = false; + sceneconverter->SetMaterials(true); - if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) - usemat = true; - - if (GPU_glsl_support()) - useglslmat = true; - else if (gs.matmode == GAME_MAT_GLSL) - usemat = false; - - if (usemat) - sceneconverter->SetMaterials(true); - if (useglslmat && (gs.matmode == GAME_MAT_GLSL)) + if (gs.matmode == GAME_MAT_GLSL) sceneconverter->SetGLSLMaterials(true); if (scene->gm.flag & GAME_NO_MATERIAL_CACHING) sceneconverter->SetCacheMaterials(false); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index e697306e038..408006a0dae 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -590,13 +590,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0); bool restrictAnimFPS = (gm->flag & GAME_RESTRICT_ANIM_UPDATES) != 0; - if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) - m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); - - if (GPU_glsl_support()) - m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); - else if (m_globalSettings->matmode == GAME_MAT_GLSL) - m_blendermat = false; + m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); + m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); // create the canvas, rasterizer and rendertools m_canvas = new GPG_Canvas(window); diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 730e49c4918..cc7fea5ad25 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -420,14 +420,7 @@ int BL_Texture::GetMaxUnits() { if (g_max_units < 0) { GLint unit = 0; - - if (GPU_glsl_support()) { - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &unit); - } - else if (GLEW_ARB_multitexture) { - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit); - } - + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &unit); g_max_units = (MAXTEX >= unit) ? unit : MAXTEX; }