code cleanup: pep8 & minor changes

This commit is contained in:
2013-03-11 02:19:58 +00:00
parent 81aa46efaa
commit 34f3dc43e7
10 changed files with 29 additions and 32 deletions

View File

@@ -2520,29 +2520,29 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
mesh = context.active_object.data
split = layout.split()
col = split.column()
col.label(text="Overlays:")
col.prop(mesh, "show_faces", text="Faces")
col.prop(mesh, "show_edges", text="Edges")
col.prop(mesh, "show_edge_crease", text="Creases")
col = split.column()
col.label()
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp")
col.prop(mesh, "show_edge_bevel_weight", text="Weights")
col = layout.column()
col.separator()
col.label(text="Normals:")
row = col.row()
sub = row.row(align=True)
sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
sub = row.row(align=True)
sub.active = mesh.show_normal_vertex or mesh.show_normal_face
sub.prop(context.scene.tool_settings, "normal_size", text="Size")