code cleanup: pep8 & minor changes
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@@ -2520,29 +2520,29 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
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mesh = context.active_object.data
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split = layout.split()
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col = split.column()
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col.label(text="Overlays:")
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col.prop(mesh, "show_faces", text="Faces")
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col.prop(mesh, "show_edges", text="Edges")
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col.prop(mesh, "show_edge_crease", text="Creases")
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col = split.column()
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col.label()
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col.prop(mesh, "show_edge_seams", text="Seams")
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col.prop(mesh, "show_edge_sharp", text="Sharp")
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col.prop(mesh, "show_edge_bevel_weight", text="Weights")
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col = layout.column()
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col.separator()
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col.label(text="Normals:")
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row = col.row()
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sub = row.row(align=True)
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sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
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sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
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sub = row.row(align=True)
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sub.active = mesh.show_normal_vertex or mesh.show_normal_face
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sub.prop(context.scene.tool_settings, "normal_size", text="Size")
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