diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 3e1e0294321..a0bf0448e3e 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -533,6 +533,12 @@ void CcdPhysicsEnvironment::enableCcdPhysicsController(CcdPhysicsController* ctr { btCollisionObject* obj = ctrl->GetCollisionObject(); obj->setUserPointer(ctrl); + // update the position of the object from the user + if (ctrl->GetMotionState()) + { + btTransform xform = CcdPhysicsController::GetTransformFromMotionState(ctrl->GetMotionState()); + ctrl->SetCenterOfMassTransform(xform); + } m_dynamicsWorld->addCollisionObject(obj, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask()); }