Cycles: Remove the experimental CUDA kernel.

This commit removes the experimental CUDA kernel, making SSS and CMJ
regular features.

Several improvements have been made in the past few
weeks (thanks Sergey!) which make SSS render several times faster (2-3x
compared to 2.76b) on the GPU, and the increased VRAM usage has also been
fixed. Therefore the experimental kernel is no longer needed.

Differential Revision: https://developer.blender.org/D1726

Manual has been updated: too:
https://www.blender.org/manual/render/cycles/features.html
This commit is contained in:
2016-01-14 12:51:11 +01:00
parent cc55f97da9
commit 3ba9742be2
5 changed files with 3 additions and 34 deletions

View File

@@ -1057,19 +1057,6 @@ static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C),
static void node_shader_buts_subsurface(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
/* SSS only enabled in Experimental Kernel */
PointerRNA scene = CTX_data_pointer_get(C, "scene");
if (scene.data) {
PointerRNA cscene = RNA_pointer_get(&scene, "cycles");
if (cscene.data &&
((U.compute_device_type != USER_COMPUTE_DEVICE_NONE) &&
(RNA_enum_get(&cscene, "device") == 1) &&
(RNA_enum_get(&cscene, "feature_set") == 0)))
{
uiItemL(layout, IFACE_("Only enabled in experimental GPU kernel"), ICON_ERROR);
}
}
uiItemR(layout, ptr, "falloff", 0, "", ICON_NONE);
}