Added the basic installation notes for each OS.
People might want to check it. :)
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@@ -11,10 +11,9 @@
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<br>
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<br>
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<ol>
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<ol>
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<li><a href="#intro">About</a></li>
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<li><a href="#intro">About</a></li>
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<li><a href="#pack">Package Contents</a></li>
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<li><a href="#pack">Package Contents and Install</a></li>
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<li><a href="#start">Getting Started:</a></li>
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<li><a href="#start">Getting Started:</a></li>
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<ol>
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<ol>
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<li><a href="#start_install">Installing</a></li>
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<li><a href="#start_run">Running</a></li>
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<li><a href="#start_run">Running</a></li>
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<li><a href="#start_1st">First steps</a>,
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<li><a href="#start_1st">First steps</a>,
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<a href="#start_3dview">The 3d View</a></li>
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<a href="#start_3dview">The 3d View</a></li>
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@@ -42,7 +41,7 @@ licence. The full program sources are available online.</p>
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<p align="right"><a href="#top">back to top</a></p>
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<p align="right"><a href="#top">back to top</a></p>
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<h2><a name="pack">2. Package Contents</a></h2>
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<h2><a name="pack">2. Package Contents and Install</a></h2>
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<p>This is what you should get from a downloaded Blender package:</p>
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<p>This is what you should get from a downloaded Blender package:</p>
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@@ -61,6 +60,55 @@ plugins and more.</p>
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coders and the CVS repository with the sources can be found at the
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coders and the CVS repository with the sources can be found at the
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<a href="http://www.blender.org">developer's site.</a></p>
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<a href="http://www.blender.org">developer's site.</a></p>
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<h3><a name="start_install">Installation notes:</a></h3>
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<p>Installing is mostly a matter of executing a self-installer package or unpacking it to
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some folder. Blender has a minimum of system dependencies (like OpenGL and SDL), and doesn't
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install by overwriting libraries in your system. There are also some extra
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files needed for a good install, like an antialiased font and standard python scripts, but these
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are optional. Typically these will go to your HOME/.blender/
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directory. Below you find instructions for it per OS.
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</p>
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<p><b>Windows:</b> the .exe installer handles registry of file types for you. The .zip download has
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a .blender directory included, which can be manually copied.<br>
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The directory .blender is located by Blender while checking the following list:<br>
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- whether environment variable HOME exists, <br>
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- or, if environment USERPROFILE exists, and the installer has created there the Application Data\Blender Foundation\Blender\
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directory, <br>
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- or it uses the .blender directory from the installation directory (where blender.exe resides) <br>
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Also note that Blender comes with two dll files, which have to reside next to blender.exe.</p>
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<p><b>Linux, FreeBSD, Irix, Solaris:</b> after unpacking the distribution, you can copy the .blender
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directory from it to your home directory. </p>
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<p><b>OSX:</b> the .blender directory is in Blender.app/Contents/Resources/. This is being located
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by default. If you like to alter some of the files, copy this directory to your home dir.</p>
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<p><b>Other settings:</b><br>
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There are many paths you can set in Blender itself, to tell it where to
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look for your collections of texture and sound files, fonts, plugins and
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additional scripts, besides where it should save rendered images, temporary
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data, etc. If you're only starting, there's no need to worry about this now.
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</p>
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<p><b>Python:</b><br>
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Some downloaded scripts may require extra Python modules not shipped with
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Blender. Installing the whole Python distribution is a way to solve this
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issue for most cases except scripts that require extensions (3rd party
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modules), but we are starting to add more modules to Blender itself so that
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most scripts don't depend on full Python installs anymore.</p>
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<p>Even if you do have the right version of Python installed you may need to
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tell the embedded Python interpreter where the installation is. To do that
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it's enough to set a system variable called PYTHON to the full path to the
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stand-alone Python executable (to find out execute "import sys; print
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sys.executable" inside the stand-alone interpreter, not in Blender). To check
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which Python was linked to your Blender binary, execute "import sys; print
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sys.version" at Blender's text editor), it's probably 2.3.something -- only the
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two first numbers should have to match with yours.</p>
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<p align="right"><a href="#top">back to top</a></p>
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<p align="right"><a href="#top">back to top</a></p>
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<h2><a name="start">3. Getting Started</a></h2>
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<h2><a name="start">3. Getting Started</a></h2>
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@@ -97,33 +145,6 @@ programming language -- <a href="http://www.python.org">Python</a> in our case
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Naturally, they run slower than compiled code, but still fast enough for
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Naturally, they run slower than compiled code, but still fast enough for
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<em>many</em> purposes or for mixed approaches like some plugins use.</p>
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<em>many</em> purposes or for mixed approaches like some plugins use.</p>
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<h3><a name="start_install">Installation notes:</a></h3>
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<p>If you are reading this, you probably already have Blender installed.
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Anyway, it's a matter of executing a self-installer package or unpacking it to
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some folder.</p>
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<p>There are many paths you can set in Blender itself, to tell it where to
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look for your collections of texture and sound files, fonts, plugins and
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additional scripts, besides where it should save rendered images, temporary
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data, etc. If you're only starting, there's no need to worry about this now.
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</p>
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<p>Some downloaded scripts may require extra Python modules not shipped with
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Blender. Installing the whole Python distribution is a way to solve this
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issue for most cases except scripts that require extensions (3rd party
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modules), but we are starting to add more modules to Blender itself so that
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most scripts don't depend on full Python installs anymore.</p>
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<p>Even if you do have the right version of Python installed you may need to
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tell the embedded Python interpreter where the installation is. To do that
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it's enough to set a system variable called PYTHON to the full path to the
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stand-alone Python executable (to find out execute "import sys; print
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sys.executable" inside the stand-alone interpreter, not in Blender). To check
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which Python was linked to your Blender binary, execute "import sys; print
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sys.version" at Blender's text editor), it's probably 2.3.something -- only the
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two first numbers should have to match with yours.</p>
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<h3><a name="start_run">Running:</a></h3>
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<h3><a name="start_run">Running:</a></h3>
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<p>Depending on your platform, the installation may have put an icon on your
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<p>Depending on your platform, the installation may have put an icon on your
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