From 3d60c4e746f08a3a7e583ea4461122f3358e21da Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 6 May 2009 21:47:24 +0000 Subject: [PATCH] [#18702] FBX exported hemi light crashes maya - bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type - error in last commit (renamed function) --- config/linux2-config.py | 2 +- release/scripts/export_fbx.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/config/linux2-config.py b/config/linux2-config.py index 22210f0218d..b0c989f1b5c 100644 --- a/config/linux2-config.py +++ b/config/linux2-config.py @@ -13,7 +13,7 @@ def py_version_string(): return '%d.%d' % (ver[0], ver[1]) BF_PYTHON = '/usr' -BF_PYTHON_VERSION = get_py_version_string() +BF_PYTHON_VERSION = py_version_string() WITH_BF_STATICPYTHON = False BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}' BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}' diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py index 0a38d63049d..707ab9ebbb7 100644 --- a/release/scripts/export_fbx.py +++ b/release/scripts/export_fbx.py @@ -1002,7 +1002,7 @@ def write(filename, batch_objects = None, \ #eDIRECTIONAL #eSPOT light_type = light.type - if light_type > 3: light_type = 0 + if light_type > 2: light_type = 1 # hemi and area lights become directional mode = light.mode if mode & Blender.Lamp.Modes.RayShadow or mode & Blender.Lamp.Modes.Shadows: