update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes.
This commit is contained in:
@@ -26,6 +26,11 @@
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import bpy
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import sys
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USE_ATTRSET = False
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USE_RANDOM = False
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RANDOM_SEED = [1] # so we can redo crashes
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RANDOM_RESET = 0.1 # 10% chance of resetting on each mew operator
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op_blacklist = (
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"script.reload",
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"export*.*",
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@@ -36,18 +41,40 @@ op_blacklist = (
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"*.link_append",
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"render.render",
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"render.play_rendered_anim",
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"sound.bake_animation", # OK but slow
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"sound.mixdown", # OK but slow
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"object.bake_image", # OK but slow
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"object.paths_calculate", # OK but slow
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"object.paths_update", # OK but slow
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"ptcache.bake_all", # OK but slow
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"nla.bake", # OK but slow
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"*.*_export",
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"*.*_import",
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"ed.undo_push",
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"wm.blenderplayer_start",
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"wm.url_open",
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"wm.doc_view",
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"wm.doc_edit",
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"wm.doc_view_manual",
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"wm.path_open",
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"wm.theme_install",
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"wm.context_*",
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"wm.properties_add",
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"wm.properties_remove",
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"wm.properties_edit",
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"wm.properties_context_change",
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"wm.operator_cheat_sheet",
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"wm.keyconfig_test", # just annoying - but harmless
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"wm.memory_statistics", # another annoying one
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"console.*", # just annoying - but harmless
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"wm.interface_theme_*",
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"wm.appconfig_*", # just annoying - but harmless
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"wm.keyitem_add", # just annoying - but harmless
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"wm.keyconfig_activate", # just annoying - but harmless
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"wm.keyconfig_preset_add", # just annoying - but harmless
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"wm.keyconfig_test", # just annoying - but harmless
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"wm.memory_statistics", # another annoying one
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"wm.dependency_relations", # another annoying one
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"wm.keymap_restore", # another annoying one
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"wm.addon_*", # harmless, but dont change state
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"console.*", # just annoying - but harmless
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)
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@@ -64,8 +91,112 @@ def filter_op_list(operators):
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operators[:] = [op for op in operators if is_op_ok(op[0])]
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def reset_blend():
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bpy.ops.wm.read_factory_settings()
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for scene in bpy.data.scenes:
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# reduce range so any bake action doesnt take too long
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scene.frame_start = 1
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scene.frame_end = 5
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if USE_ATTRSET:
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def build_property_typemap(skip_classes):
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property_typemap = {}
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for attr in dir(bpy.types):
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cls = getattr(bpy.types, attr)
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if issubclass(cls, skip_classes):
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continue
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## to support skip-save we cant get all props
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# properties = cls.bl_rna.properties.keys()
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properties = []
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for prop_id, prop in cls.bl_rna.properties.items():
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if not prop.is_skip_save:
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properties.append(prop_id)
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properties.remove("rna_type")
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property_typemap[attr] = properties
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return property_typemap
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CLS_BLACKLIST = (
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bpy.types.BrushTextureSlot,
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bpy.types.Brush,
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)
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property_typemap = build_property_typemap(CLS_BLACKLIST)
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bpy_struct_type = bpy.types.Struct.__base__
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def id_walk(value, parent):
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value_type = type(value)
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value_type_name = value_type.__name__
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value_id = getattr(value, "id_data", Ellipsis)
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value_props = property_typemap.get(value_type_name, ())
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for prop in value_props:
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subvalue = getattr(value, prop)
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if subvalue == parent:
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continue
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subvalue_type = type(subvalue)
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yield value, prop, subvalue_type
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subvalue_id = getattr(subvalue, "id_data", Ellipsis)
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if value_id == subvalue_id:
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if subvalue_type == float:
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pass
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elif subvalue_type == int:
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pass
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elif subvalue_type == bool:
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pass
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elif subvalue_type == str:
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pass
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elif hasattr(subvalue, "__len__"):
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for sub_item in subvalue[:]:
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if isinstance(sub_item, bpy_struct_type):
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subitem_id = getattr(sub_item, "id_data", Ellipsis)
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if subitem_id == subvalue_id:
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yield from id_walk(sub_item, value)
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if subvalue_type.__name__ in property_typemap:
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yield from id_walk(subvalue, value)
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# main function
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_random_values = (
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None, object,
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1, 0.1, -1,
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"", "test", b"", b"test",
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(), [], {},
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(10,), (10, 20), (0, 0, 0),
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{},
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)
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def attrset_data():
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for attr in dir(bpy.data):
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if attr == "window_managers":
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continue
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seq = getattr(bpy.data, attr)
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if seq.__class__.__name__ == 'bpy_prop_collection':
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for id_data in seq:
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for val, prop, tp in id_walk(id_data, bpy.data):
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# print(id_data)
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for val_rnd in _random_values:
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try:
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setattr(val, prop, val_rnd)
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except:
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pass
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def run_ops(operators, setup_func=None, reset=True):
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print("\ncontext:", setup_func.__name__)
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if USE_RANDOM:
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import random
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if random.random() < (1.0 - RANDOM_RESET):
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reset = False
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# first invoke
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for op_id, op in operators:
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if op.poll():
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@@ -74,9 +205,16 @@ def run_ops(operators, setup_func=None, reset=True):
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# disable will get blender in a bad state and crash easy!
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if reset:
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bpy.ops.wm.read_factory_settings()
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reset_blend()
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setup_func()
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if USE_RANDOM:
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# we can't be sure it will work
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try:
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setup_func()
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except:
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pass
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else:
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setup_func()
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for mode in {'EXEC_DEFAULT', 'INVOKE_DEFAULT'}:
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try:
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@@ -86,11 +224,21 @@ def run_ops(operators, setup_func=None, reset=True):
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#traceback.print_exc()
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pass
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if USE_ATTRSET:
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attrset_data()
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if not operators:
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# run test
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if reset:
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bpy.ops.wm.read_factory_settings()
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setup_func()
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reset_blend()
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if USE_RANDOM:
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# we can't be sure it will work
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try:
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setup_func()
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except:
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pass
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else:
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setup_func()
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# contexts
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@@ -217,7 +365,7 @@ def main():
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bpy_check_type_duplicates()
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# bpy.ops.wm.read_factory_settings()
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# reset_blend()
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import bpy
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operators = []
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for mod_name in dir(bpy.ops):
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@@ -233,8 +381,10 @@ def main():
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# for testing, mix the list up.
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#operators.reverse()
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#import random
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#random.shuffle(operators)
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if USE_RANDOM:
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import random
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random.seed(RANDOM_SEED[0])
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random.shuffle(operators)
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# 2 passes, first just run setup_func to make sure they are ok
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for operators_test in ((), operators):
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@@ -270,4 +420,7 @@ def main():
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print("Finished %r" % __file__)
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if __name__ == "__main__":
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#~ for i in range(200):
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#~ RANDOM_SEED[0] += 1
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#~ main()
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main()
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