Cleanup: use pre-defined STRINGIFY macro

This commit is contained in:
2017-05-18 11:20:54 +10:00
parent 5ec6982a82
commit 4047715af3
2 changed files with 14 additions and 14 deletions

View File

@@ -39,16 +39,13 @@
#define EEVEE_ENGINE "BLENDER_EEVEE"
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
#define SHADER_DEFINES \
"#define EEVEE_ENGINE\n" \
"#define MAX_LIGHT " STR(MAX_LIGHT) "\n" \
"#define MAX_SHADOW_CUBE " STR(MAX_SHADOW_CUBE) "\n" \
"#define MAX_SHADOW_MAP " STR(MAX_SHADOW_MAP) "\n" \
"#define MAX_SHADOW_CASCADE " STR(MAX_SHADOW_CASCADE) "\n" \
"#define MAX_CASCADE_NUM " STR(MAX_CASCADE_NUM) "\n"
"#define MAX_LIGHT " STRINGIFY(MAX_LIGHT) "\n" \
"#define MAX_SHADOW_CUBE " STRINGIFY(MAX_SHADOW_CUBE) "\n" \
"#define MAX_SHADOW_MAP " STRINGIFY(MAX_SHADOW_MAP) "\n" \
"#define MAX_SHADOW_CASCADE " STRINGIFY(MAX_SHADOW_CASCADE) "\n" \
"#define MAX_CASCADE_NUM " STRINGIFY(MAX_CASCADE_NUM) "\n"
/* *********** STATIC *********** */
static struct {