Cycles: Use depsgraph instead of layers

This commit is contained in:
Dalai Felinto
2017-04-25 16:18:24 +02:00
parent 05243a633a
commit 4122eeb09a
20 changed files with 125 additions and 144 deletions

View File

@@ -199,10 +199,10 @@ static PyObject *exit_func(PyObject * /*self*/, PyObject * /*args*/)
static PyObject *create_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pyengine, *pyuserpref, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d;
PyObject *pyengine, *pyuserpref, *pydata, *pygraph, *pyscene, *pyregion, *pyv3d, *pyrv3d;
int preview_osl;
if(!PyArg_ParseTuple(args, "OOOOOOOi", &pyengine, &pyuserpref, &pydata, &pyscene,
if(!PyArg_ParseTuple(args, "OOOOOOOOi", &pyengine, &pyuserpref, &pydata, &pygraph, &pyscene,
&pyregion, &pyv3d, &pyrv3d, &preview_osl))
{
return NULL;
@@ -221,6 +221,10 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData data(dataptr);
PointerRNA graphptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pygraph), &graphptr);
BL::Depsgraph graph(graphptr);
PointerRNA sceneptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene scene(sceneptr);
@@ -245,7 +249,7 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
int width = region.width();
int height = region.height();
session = new BlenderSession(engine, userpref, data, scene, v3d, rv3d, width, height);
session = new BlenderSession(engine, userpref, data, graph, scene, v3d, rv3d, width, height);
}
else {
/* override some settings for preview */
@@ -257,7 +261,7 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
}
/* offline session or preview render */
session = new BlenderSession(engine, userpref, data, scene);
session = new BlenderSession(engine, userpref, data, graph, scene);
}
python_thread_state_save(&session->python_thread_state);
@@ -323,9 +327,9 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pysession, *pyv3d, *pyrv3d;
PyObject *pysession, *pygraph, *pyv3d, *pyrv3d;
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pyv3d, &pyrv3d))
if(!PyArg_ParseTuple(args, "OOOO", &pysession, &pygraph, &pyv3d, &pyrv3d))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);