Cleanup: pep8 (indentation, spacing, long lines)
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@@ -29,11 +29,11 @@ from freestyle.predicates import (
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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)
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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)
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)
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from freestyle.types import Operators
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@@ -43,6 +43,6 @@ upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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ConstantThicknessShader(5.0),
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IncreasingColorShader(0.8,0,0,1,0.1,0,0,1),
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]
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IncreasingColorShader(0.8, 0, 0, 1, 0.1, 0, 0, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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