Cleanup: pep8 (indentation, spacing, long lines)
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@@ -26,13 +26,13 @@ from freestyle.predicates import (
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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)
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from freestyle.shaders import (
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ConstantColorShader,
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ConstantThicknessShader,
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PolygonalizationShader,
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SamplingShader,
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)
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)
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from freestyle.types import Operators
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@@ -43,5 +43,5 @@ shaders_list = [
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ConstantThicknessShader(3),
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ConstantColorShader(0.0, 0.0, 0.0),
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PolygonalizationShader(8),
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]
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]
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Operators.create(TrueUP1D(), shaders_list)
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