From 44c30fbbac3e73b0d1fcb132ee149f4f497637c3 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Mon, 12 Jul 2010 13:25:57 +0000 Subject: [PATCH] BGE bug #22760: VideoTexture not available when Blender is compiled without FFMPEG. VideoTexture can be used without FFMPEG, no need to disable it. --- source/gameengine/Ketsji/KX_PythonInit.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 5fe62a0e220..7327b9c08ff 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1989,10 +1989,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main * initGeometry(); initBGL(); initBLF(); - -#ifdef WITH_FFMPEG initVideoTexture(); -#endif /* could be done a lot more nicely, but for now a quick way to get bge.* working */ PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]");