Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
This commit is contained in:
2004-08-04 06:16:46 +00:00
parent 54e1f40024
commit 452c8cf838
15 changed files with 3294 additions and 406 deletions

View File

@@ -7,8 +7,6 @@ Group: 'Export'
Tooltip: 'Save a Wavefront OBJ File'
"""
# $Id$
#
# --------------------------------------------------------------------------
# OBJ Export v0.9 by Campbell Barton (AKA Ideasman)
# --------------------------------------------------------------------------
@@ -49,19 +47,6 @@ def stripPath(path):
return path
#================================================#
# Gets the world matrix of an object #
# by multiplying by parents mat's recursively #
# This only works in some simple situations, #
# needs work.... #
#================================================#
def getWorldMat(ob):
mat = ob.getMatrix()
p = ob.getParent()
if p != None:
mat = mat + getWorldMat(p)
return mat
#==================#
# Apply Transform #
#==================#
@@ -118,119 +103,110 @@ def save_mtl(filename):
def save_obj(filename):
# First output all material
mtlfilename = filename[:-4] + '.mtl'
save_mtl(mtlfilename)
file = open(filename, "w")
# Write Header
file.write('# Blender OBJ File: ' + Get('filename') + ' \n')
file.write('# www.blender.org\n')
# Tell the obj file what file to use.
file.write('mtllib ' + stripPath(mtlfilename) + ' \n')
# Get all meshs
for ob in Object.Get():
if ob.getType() == 'Mesh':
m = ob.getData()
if len(m.verts) > 0: # Make sure there is somthing to write.
# Set the default mat
currentMatName = NULL_MAT
currentImgName = NULL_IMG
file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name
# Dosent work properly,
matrix = getWorldMat(ob)
smooth = 0
# Vert
for v in m.verts:
# Transform the vert
vTx = apply_transform(v.co, matrix)
file.write('v ')
file.write(saneFloat(vTx[0]))
file.write(saneFloat(vTx[1]))
file.write(saneFloat(vTx[2]) + '\n')
# First output all material
mtlfilename = filename[:-4] + '.mtl'
save_mtl(mtlfilename)
file = open(filename, "w")
# Write Header
file.write('# Blender OBJ File: ' + Get('filename') + ' \n')
file.write('# www.blender.org\n')
# Tell the obj file what file to use.
file.write('mtllib ' + stripPath(mtlfilename) + ' \n')
# Initialize totals, these are updated each object
totverts = totuvco = 0
# Get all meshs
for ob in Object.Get():
if ob.getType() == 'Mesh':
m = ob.getData()
if len(m.verts) > 0: # Make sure there is somthing to write.
# Set the default mat
currentMatName = NULL_MAT
currentImgName = NULL_IMG
file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name
# Works 100% Yay
matrix = ob.getMatrix('worldspace')
# Vert
for v in m.verts:
# Transform the vert
vTx = apply_transform(v.co, matrix)
# UV
for f in m.faces:
if len(f.v) > 2:
for uvIdx in range(len(f.v)):
file.write('vt ')
if f.uv:
file.write(saneFloat(f.uv[uvIdx][0]))
file.write(saneFloat(f.uv[uvIdx][1]))
else:
file.write('0.0 ')
file.write('0.0 ')
file.write('0.0' + '\n')
# NORMAL
for f1 in m.faces:
if len(f1.v) > 2:
for v in f1.v:
# Transform the normal
noTx = apply_transform(v.no, matrix)
noTx.normalize()
file.write('vn ')
file.write(saneFloat(noTx[0]))
file.write(saneFloat(noTx[1]))
file.write(saneFloat(noTx[2]) + '\n')
uvIdx = 0
for f in m.faces:
if len(f.v) > 2:
# Check material and change if needed.
if len(m.materials) > f.mat:
if currentMatName != m.materials[f.mat].getName():
currentMatName = m.materials[f.mat].getName()
file.write('usemtl ' + currentMatName + '\n')
elif currentMatName != NULL_MAT:
currentMatName = NULL_MAT
file.write('usemtl ' + currentMatName + '\n')
file.write('v ')
file.write(saneFloat(vTx[0]))
file.write(saneFloat(vTx[1]))
file.write(saneFloat(vTx[2]) + '\n')
# UV
for f in m.faces:
if len(f.v) > 2:
for uvIdx in range(len(f.v)):
file.write('vt ')
if f.uv:
file.write(saneFloat(f.uv[uvIdx][0]))
file.write(saneFloat(f.uv[uvIdx][1]))
else:
file.write('0.0 ')
file.write('0.0 ')
file.write('0.0' + '\n')
# NORMAL
for f1 in m.faces:
if len(f1.v) > 2:
for v in f1.v:
# Transform the normal
noTx = apply_transform(v.no, matrix)
noTx.normalize()
file.write('vn ')
file.write(saneFloat(noTx[0]))
file.write(saneFloat(noTx[1]))
file.write(saneFloat(noTx[2]) + '\n')
uvIdx = 0
for f in m.faces:
if len(f.v) > 2:
# Check material and change if needed.
if len(m.materials) > f.mat:
if currentMatName != m.materials[f.mat].getName():
currentMatName = m.materials[f.mat].getName()
file.write('usemtl ' + currentMatName + '\n')
# UV IMAGE
# If the face uses a different image from the one last set then add a usemap line.
if f.image:
if f.image.filename != currentImgName:
currentImgName = f.image.filename
file.write( 'usemat ' + stripPath(currentImgName) +'\n') # Set a new image for all following faces
elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
currentImgName = NULL_IMG
elif currentMatName != NULL_MAT:
currentMatName = NULL_MAT
file.write('usemtl ' + currentMatName + '\n')
# UV IMAGE
# If the face uses a different image from the one last set then add a usemap line.
if f.image:
if f.image.filename != currentImgName:
currentImgName = f.image.filename
file.write( 'usemat ' + stripPath(currentImgName) +'\n') # Set a new image for all following faces
elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
currentImgName = NULL_IMG
file.write( 'usemat ' + stripPath(currentImgName) +'\n') # Set a new image for all following faces
file.write('f ')
for v in f.v:
file.write( str(m.verts.index(v) + totverts +1) + '/') # Vert IDX
file.write( str(uvIdx + totuvco +1) + '/') # UV IDX
file.write( str(uvIdx + totuvco +1) + ' ') # NORMAL IDX
uvIdx+=1
file.write('\n')
# Make the indicies global rather then per mesh
totverts += len(m.verts)
totuvco += uvIdx
file.close()
if f.smooth == 1:
if smooth == 0:
smooth = 1
file.write('s 1\n')
if f.smooth == 0:
if smooth == 1:
smooth = 0
file.write('s off\n')
file.write('f ')
for v in f.v:
file.write( str(m.verts.index(v) +1) + '/') # Vert IDX
file.write( str(uvIdx +1) + '/') # UV IDX
file.write( str(uvIdx +1) + ' ') # NORMAL IDX
uvIdx+=1
file.write('\n')
file.close()
Window.FileSelector(save_obj, 'Export OBJ', newFName('obj'))
Window.FileSelector(save_obj, 'Export Wavefront OBJ', newFName('obj'))