Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
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@@ -197,8 +197,7 @@ public:
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void SchedulePolygons(
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const MT_Transform &transform,
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int drawingmode,
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class RAS_IRasterizer* rasty
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int drawingmode
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);
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void ClearArrayData();
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