===Python API===

Fulfilling a very old feature request: a new Mesh Primitives module is
introduced, which gives script writers access to the Blender mesh datablocks
created from the "Add->Mesh" menu.  You can now do this:

  from Blender import *

  me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3
  ob = Object.New('Mesh','mySphere')
  ob.link(me)
  sc = Scene.GetCurrent()
  sc.link(ob)
This commit is contained in:
Ken Hughes
2006-05-25 16:45:24 +00:00
parent 1b2d9b5ade
commit 48033e00c4
6 changed files with 784 additions and 264 deletions

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@@ -80,6 +80,7 @@
#include "Image.h"
#include "Material.h"
#include "Mathutils.h"
#include "meshPrimitive.h"
#include "constant.h"
#include "gen_utils.h"
@@ -7378,6 +7379,9 @@ PyObject *Mesh_Init( void )
submodule =
Py_InitModule3( "Blender.Mesh", M_Mesh_methods, M_Mesh_doc );
PyDict_SetItemString( PyModule_GetDict( submodule ),
"Primitives", MeshPrimitives_Init( ) );
if( Modes )
PyModule_AddObject( submodule, "Modes", Modes );
if( FaceFlags )

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@@ -0,0 +1,160 @@
# Blender.Mesh.Primitives module
"""
The Blender.Mesh.Primitives submodule.
B{New}:
Mesh Primitive Data
===================
This submodule provides access Blender's mesh primitives. Each module
function returns a BPy_Mesh object which wraps the mesh data. This data can
then be manipulated using the L{Mesh} API.
Example::
from Blender import *
me = Mesh.Primitives.Cube(2.0) # create a new cube of size 2
ob = Object.New('Mesh') # create a new mesh-type object
ob.link(me) # link mesh datablock with object
sc = Scene.GetCurrent() # get current scene
sc.link(ob) # add object to the scene
Window.RedrawAll() # update windows
"""
def Plane(size=2.0):
"""
Construct a filled planar mesh with 4 vertices. The default size
creates a 2 by 2 Blender unit plane, identical to the Blender UI.
@type size: float
@param size: optional size of the plane.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Cube(size=2.0):
"""
Construct a cube mesh. The default size creates a cube with each face
2 by 2 Blender units, identical to the Blender UI.
@type size: float
@param size: optional size of the cube.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Circle(verts=32,diameter=2.8284):
"""
Construct a circle mesh. The defaults create a circle with a
diameter of 2*sqrt(2) Blender units, identical to the Blender UI.
@type verts: int
@param verts: optional number of vertices for the circle.
Value must be in the range [3,100].
@type diameter: float
@param diameter: optional diameter of the circle.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Cylinder(verts=32, diameter=2.8284, length=1.0):
"""
Construct a cylindrical mesh (ends filled). The defaults create a
cylinder with a diameter of 2*sqrt(2) Blender units and length 1 unit,
identical to the Blender UI.
@type verts: int
@param verts: optional number of vertices in the cylinder's perimeter.
Value must be in the range [3,100].
@type diameter: float
@param diameter: optional diameter of the cylinder.
@type length: float
@param length: optional length of the cylinder.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Tube(verts=32, diameter=2.8284, length=1.0):
"""
Construct a cylindrical mesh (ends not filled). The defaults create a
cylinder with a diameter of 2*sqrt(2) Blender units and length 1 unit, identical
to the Blender UI.
@type verts: int
@param verts: optional number of vertices in the tube's perimeter.
Value must be in the range [3,100].
@type diameter: float
@param diameter: optional diameter of the tube.
@type length: float
@param length: optional length of the tube.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Cone(verts=32, diameter=2.8284, length=1.0):
"""
Construct a conic mesh (ends filled). The defaulte create a cone with a
base diameter of 2*sqrt(2) Blender units and length 1 unit, identical to the Blender
UI.
@type verts: int
@param verts: optional number of vertices in the cone's perimeter.
Value must be in the range [3,100].
@type diameter: float
@param diameter: optional diameter of the cone.
@type length: float
@param length: optional length of the cone.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Grid(xres=32, yres=32, size=2.0):
"""
Construct a grid mesh. The defaults create a 32 by 32 mesh of size 2
Blender units, identical to the Blender UI.
@type xres: int
@param xres: optional grid size in the x direction.
Value must be in the range [2,100].
@type yres: int
@param yres: optional grid size in the y direction.
Value must be in the range [2,100].
@type size: float
@param size: optional size of the grid.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def UVsphere(segments=32, rings=32, diameter=2.8284):
"""
Construct a UV sphere mesh. The defaults create a 32 by 32 sphere with
a diameter of 2*sqrt(2) Blender units, identical to the Blender UI.
@type segments: int
@param segments: optional number of longitudinal divisions.
Value must be in the range [3,100].
@type rings: int
@param rings: optional number of latitudinal divisions.
Value must be in the range [3,100].
@type diameter: float
@param diameter: optional diameter of the sphere.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Icosphere(subdivisions=2, diameter=2.82824):
"""
Construct a Icosphere mesh. The defaults create sphere with 2 subdivisions
and diameter of 2*sqrt(2) Blender units, identical to the Blender UI.
@type subdivisions: int
@param subdivisions: optional number of subdivisions.
Value must be in the range [2,5].
@type diameter: float
@param diameter: optional diameter of the sphere.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""
def Monkey():
"""
Construct a Suzanne mesh.
@rtype: L{BPy_Mesh<Mesh>}
@return: returns a mesh object.
"""

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@@ -0,0 +1,280 @@
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender, partially based on NMesh.c API.
*
* Contributor(s): Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Mesh.h" /*This must come first*/
#include "DNA_scene_types.h"
#include "BDR_editobject.h"
#include "BIF_editmesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_library.h"
#include "blendef.h"
#include "gen_utils.h"
/*
* local helper procedure which does the dirty work of messing with the
* edit mesh, active objects, etc.
*/
static PyObject *make_mesh( int type, char *name, short tot, short seg,
short subdiv, float dia, float height, short ext, short fill )
{
float cent[3] = {0,0,0};
float imat[3][3]={{1,0,0},{0,1,0},{0,0,1}};
Mesh *me;
BPy_Mesh *obj;
Object *ob;
Base *base;
/* remember active object (if any) for later, so we can re-activate */
base = BASACT;
/* make a new object, "copy" to the editMesh structure */
ob = add_object(OB_MESH);
me = (Mesh *)ob->data;
G.obedit = BASACT->object;
make_editMesh( );
/* create the primitive in the edit mesh */
make_prim( type, imat, /* mesh type, transform matrix */
tot, seg, /* total vertices, segments */
subdiv, /* subdivisions (for Icosphere only) */
dia, -height, /* diameter-ish, height */
ext, fill, /* extrude, fill end faces */
cent ); /* location of center */
/* copy primitive back to the real mesh */
load_editMesh( );
free_editMesh( G.editMesh );
G.obedit = NULL;
/* remove object link to the data, then delete the object */
ob->data = NULL;
me->id.us = 0;
free_and_unlink_base(BASACT);
/* if there was an active object, reactivate it */
if( base )
scene_select_base(G.scene, base);
/* create the BPy_Mesh that wraps this mesh */
obj = (BPy_Mesh *)PyObject_NEW( BPy_Mesh, &Mesh_Type );
rename_id( &me->id, name );
obj->mesh = me;
obj->object = NULL;
obj->new = 1;
return (PyObject *) obj;
}
static PyObject *M_MeshPrim_Plane( PyObject *self_unused, PyObject *args )
{
float size = 2.0;
if( !PyArg_ParseTuple( args, "|f", &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected optional float arg" );
size *= sqrt(2.0)/2.0;
return make_mesh( 0, "Plane", 4, 0, 0, size, -size, 0, 1 );
}
static PyObject *M_MeshPrim_Cube( PyObject *self_unused, PyObject *args )
{
float size = 2.0;
if( !PyArg_ParseTuple( args, "|f", &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected optional float arg" );
size *= sqrt(2.0)/2.0;
return make_mesh( 1, "Cube", 4, 0, 0, size, -size, 1, 1 );
}
static PyObject *M_MeshPrim_Circle( PyObject *self_unused, PyObject *args )
{
int tot = 32;
float size = 2.0*sqrt(2.0);
if( !PyArg_ParseTuple( args, "|if", &tot, &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int and optional float arg" );
if( tot < 3 || tot > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"number of vertices must be in the range [3:100]" );
size /= 2.0;
return make_mesh( 4, "Circle", tot, 0, 0, size, -size, 0, 0 );
}
static PyObject *M_MeshPrim_Cylinder( PyObject *self_unused, PyObject *args )
{
int tot = 32;
float size = 2.0*sqrt(2.0);
float len = 1.0;
if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int and optional float arg" );
if( tot < 3 || tot > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"number of vertices must be in the range [3:100]" );
size /= 2.0;
return make_mesh( 5, "Cylinder", tot, 0, 0, size, -len, 1, 1 );
}
static PyObject *M_MeshPrim_Tube( PyObject *self_unused, PyObject *args )
{
int tot = 32;
float size = 2.0*sqrt(2.0);
float len = 1.0;
if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int and optional float arg" );
if( tot < 3 || tot > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"number of vertices must be in the range [3:100]" );
size /= 2.0;
return make_mesh( 6, "Tube", tot, 0, 0, size, -len, 1, 0 );
}
static PyObject *M_MeshPrim_Cone( PyObject *self_unused, PyObject *args )
{
int tot = 32;
float size = 2.0*sqrt(2.0);
float len = 1.0;
if( !PyArg_ParseTuple( args, "|iff", &tot, &size, &len ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int and optional float arg" );
if( tot < 3 || tot > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"number of vertices must be in the range [3:100]" );
size /= 2.0;
return make_mesh( 7, "Cone", tot, 0, 0, size, -len, 0, 1 );
}
static PyObject *M_MeshPrim_Grid( PyObject *self_unused, PyObject *args )
{
int xres = 32;
int yres = 32;
float size = 2.0;
if( !PyArg_ParseTuple( args, "|iif", &xres, &yres, &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected two ints and an optional float arg" );
if( xres < 2 || xres > 100 || yres < 2 || yres > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"resolution must be in the range [2:100]" );
size /= 2.0;
return make_mesh( 10, "Grid", xres, yres, 0, size, -size, 0, 0 );
}
static PyObject *M_MeshPrim_UVsphere( PyObject *self_unused, PyObject *args )
{
int segs = 32;
int rings = 32;
float size = 2.0*sqrt(2.0);
if( !PyArg_ParseTuple( args, "|iif", &segs, &rings, &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected two ints and an optional float arg" );
if( segs < 3 || segs > 100 || rings < 3 || rings > 100 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"segments and rings must be in the range [3:100]" );
size /= 2.0;
return make_mesh( 11, "UVsphere", segs, rings, 0, size, -size, 0, 0 );
}
static PyObject *M_MeshPrim_Icosphere( PyObject *self_unused, PyObject *args )
{
int subdiv = 2;
float size = 2.0*sqrt(2.0);
if( !PyArg_ParseTuple( args, "|if", &subdiv, &size ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int and an optional float arg" );
if( subdiv < 1 || subdiv > 5 )
return EXPP_ReturnPyObjError( PyExc_ValueError,
"subdivisions must be in the range [1:5]" );
size /= 2.0;
return make_mesh( 12, "Icosphere", 0, 0, subdiv, size, -size, 0, 0 );
}
static PyObject *M_MeshPrim_Suzanne( PyObject *self_unused, PyObject *args )
{
return make_mesh( 13, "Monkey", 0, 0, 0, 0, 0, 0, 0 );
}
static struct PyMethodDef M_MeshPrim_methods[] = {
{"Plane", (PyCFunction)M_MeshPrim_Plane, METH_VARARGS,
"Create a plane mesh"},
{"Cube", (PyCFunction)M_MeshPrim_Cube, METH_VARARGS,
"Create a cube mesh"},
{"Circle", (PyCFunction)M_MeshPrim_Circle, METH_VARARGS,
"Create a circle mesh"},
{"Cylinder", (PyCFunction)M_MeshPrim_Cylinder, METH_VARARGS,
"Create a cylindrical mesh"},
{"Tube", (PyCFunction)M_MeshPrim_Tube, METH_VARARGS,
"Create a tube mesh"},
{"Cone", (PyCFunction)M_MeshPrim_Cone, METH_VARARGS,
"Create a conic mesh"},
{"Grid", (PyCFunction)M_MeshPrim_Grid, METH_VARARGS,
"Create a 2D grid mesh"},
{"UVsphere", (PyCFunction)M_MeshPrim_UVsphere, METH_VARARGS,
"Create a UV sphere mesh"},
{"Icosphere", (PyCFunction)M_MeshPrim_Icosphere, METH_VARARGS,
"Create a Ico sphere mesh"},
{"Monkey", (PyCFunction)M_MeshPrim_Suzanne, METH_NOARGS,
"Create a Suzanne mesh"},
{NULL, NULL, 0, NULL},
};
static char M_MeshPrim_doc[] = "The Blender.Mesh.Primitives submodule";
PyObject *MeshPrimitives_Init( void )
{
return Py_InitModule3( "Blender.Mesh.Primitives",
M_MeshPrim_methods, M_MeshPrim_doc );
}

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@@ -0,0 +1,46 @@
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_MESHPRIMITIVES_H
#define EXPP_MESHPRIMITIVES_H
#include <Python.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* PROTOS */
PyObject *MeshPrimitives_Init( void );
#endif /* EXPP_MESHPRIMITIVES_H */