GamePlayer: now uses new Image API calls too, so it compiles.
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@@ -312,7 +312,7 @@ void GPC_RenderTools::BL_RenderText(
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// space starts at offset 1
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// character = character - ' ' + 1;
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matrixGlyph(ima->ibuf, character, & centerx, ¢ery, &sizex, &sizey, &transx, &transy, &movex, &movey, &advance);
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matrixGlyph((ImBuf *)ima->ibufs.first, character, & centerx, ¢ery, &sizex, &sizey, &transx, &transy, &movex, &movey, &advance);
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glBegin(GL_POLYGON);
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// printf(" %c %f %f %f %f\n", character, tface->uv[0][0], tface->uv[0][1], );
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