Particles: child editing bugfixes

* Make partial update work again for faster editing.
* Draw parents over children again, nicer for editing.
* Fix crash with remove tools & showing child particles.
* Fix children not disappearing always when setting to None.
* Fix wrong normal for last point in child path.
* Fix a python error in the hair dynamics panel.
This commit is contained in:
2009-12-07 17:55:58 +00:00
parent f8f7f57557
commit 4a23c3f9e1
6 changed files with 71 additions and 40 deletions

View File

@@ -208,6 +208,10 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
layout = self.layout
psys = context.particle_system
if not psys.cloth:
return
#part = psys.settings
cloth = psys.cloth.settings
@@ -298,8 +302,8 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel):
sub.prop(part, "random_factor")
#if part.type=='REACTOR':
# sub.prop(part, "reactor_factor")
# sub.prop(part, "reaction_shape", slider=True)
# sub.prop(part, "reactor_factor")
# sub.prop(part, "reaction_shape", slider=True)
class PARTICLE_PT_rotation(ParticleButtonsPanel):

View File

@@ -2332,6 +2332,7 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
ctx->totparent= totparent;
ctx->parent_pass= 0;
ctx->cfra= cfra;
ctx->editupdate= editupdate;
psys->lattice = psys_get_lattice(&ctx->sim);
@@ -2615,6 +2616,9 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
get_strand_normal(ctx->ma, ornor, cur_length, (state-1)->vel);
}
if(k == ctx->steps)
VECSUB(state->vel,state->co,(state-1)->co);
/* check if path needs to be cut before actual end of data points */
if(k){
VECSUB(dvec,state->co,(state-1)->co);

View File

@@ -2925,6 +2925,8 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
psys_find_parents(sim);
}
}
else
psys_free_children(psys);
}
if((part->type==PART_HAIR || psys->flag&PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)

View File

@@ -10165,7 +10165,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* put 2.50 compatibility code here until next subversion bump */
{
Scene *sce= main->scene.first;
for(sce=main->scene.first; sce; sce=sce->id.next)
if(!sce->toolsettings->particle.selectmode)
sce->toolsettings->particle.selectmode= SCE_SELECT_PATH;
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */

View File

@@ -1174,8 +1174,11 @@ static void update_velocities(Object *ob, PTCacheEdit *edit)
}
}
}
void PE_update_object(Scene *scene, Object *ob, int useflag)
{
/* use this to do partial particle updates, not usable when adding or
removing, then a full redo is necessary and calling this may crash */
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = PE_get_current(scene, ob);
POINT_P;
@@ -2064,6 +2067,12 @@ static int remove_tagged_particles(Scene *scene, Object *ob, ParticleSystem *psy
edit->mirror_cache= NULL;
}
if(psys->child) {
MEM_freeN(psys->child);
psys->child= NULL;
psys->totchild=0;
}
edit->totpoint= psys->totpart= new_totpart;
}
@@ -2330,7 +2339,6 @@ static int remove_doubles_exec(bContext *C, wmOperator *op)
BKE_reportf(op->reports, RPT_INFO, "Remove %d double particles.", totremoved);
PE_update_object(scene, ob, 0);
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE_DATA, ob);
@@ -2507,7 +2515,6 @@ static int delete_exec(bContext *C, wmOperator *op)
recalc_lengths(data.edit);
}
PE_update_object(data.scene, data.ob, 0);
DAG_id_flush_update(&data.ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE_DATA, data.ob);
@@ -3733,7 +3740,6 @@ void PE_undo_step(Scene *scene, int step)
}
}
PE_update_object(scene, OBACT, 0);
DAG_id_flush_update(&OBACT->id, OB_RECALC_DATA);
}

View File

@@ -4166,6 +4166,16 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
wmLoadMatrix(rv3d->viewmat);
}
static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit)
{
if(edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
PE_update_object(scene, ob, 0);
/* create path and child path cache if it doesn't exist already */
if(edit->pathcache==0)
psys_cache_edit_paths(scene, ob, edit, CFRA);
}
static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt)
{
ParticleCacheKey **cache, *path, *pkey;
@@ -4178,14 +4188,6 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
float nosel_col[3];
float *pathcol = NULL, *pcol;
if(edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
PE_update_object(scene, ob, 0);
/* create path and child path cache if it doesn't exist already */
if(edit->pathcache==0)
psys_cache_edit_paths(scene, ob, edit, CFRA);
if(edit->pathcache==0)
return;
@@ -5900,7 +5902,39 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(ob->pd && ob->pd->forcefield) draw_forcefield(scene, ob);
/* particle mode has to be drawn first so that possible child particles get cached in edit mode */
/* code for new particle system */
if( (warning_recursive==0) &&
(ob->particlesystem.first) &&
(flag & DRAW_PICKING)==0 &&
(ob!=scene->obedit)
) {
ParticleSystem *psys;
PTCacheEdit *edit = PE_get_current(scene, ob);
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
//glDepthMask(GL_FALSE);
wmLoadMatrix(rv3d->viewmat);
view3d_cached_text_draw_begin();
for(psys=ob->particlesystem.first; psys; psys=psys->next) {
/* run this so that possible child particles get cached */
if(edit && edit->psys == psys)
draw_update_ptcache_edit(scene, ob, edit);
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
}
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
wmMultMatrix(ob->obmat);
//glDepthMask(GL_TRUE);
if(col) cpack(col);
}
/* draw edit particles last so that they can draw over child particles */
if( (warning_recursive==0) &&
(flag & DRAW_PICKING)==0 &&
(!scene->obedit)
@@ -5916,31 +5950,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
/* code for new particle system */
if( (warning_recursive==0) &&
(ob->particlesystem.first) &&
(flag & DRAW_PICKING)==0 &&
(ob!=scene->obedit)
) {
ParticleSystem *psys;
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
//glDepthMask(GL_FALSE);
wmLoadMatrix(rv3d->viewmat);
view3d_cached_text_draw_begin();
for(psys=ob->particlesystem.first; psys; psys=psys->next)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
wmMultMatrix(ob->obmat);
//glDepthMask(GL_TRUE);
if(col) cpack(col);
}
/* draw code for smoke */
if((md = modifiers_findByType(ob, eModifierType_Smoke)))
{