'Fix' [#21119] volumetric material always casts shadows
Revealed hidden 'options' panel for volumes too.
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@@ -911,6 +911,32 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
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col = split.column()
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col.label()
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col.prop(vol, "depth_cutoff")
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class MATERIAL_PT_volume_options(VolumeButtonsPanel):
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bl_label = "Options"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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mat = active_node_mat(context.material)
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wide_ui = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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col.prop(mat, "traceable")
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col.prop(mat, "full_oversampling")
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col.prop(mat, "exclude_mist")
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col = split.column()
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col.label(text="Light Group:")
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col.prop(mat, "light_group", text="")
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row = col.row()
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row.active = bool(mat.light_group)
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row.prop(mat, "light_group_exclusive", text="Exclusive")
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classes = [
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@@ -937,8 +963,8 @@ classes = [
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MATERIAL_PT_volume_shading,
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MATERIAL_PT_volume_lighting,
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MATERIAL_PT_volume_transp,
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MATERIAL_PT_volume_integration,
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MATERIAL_PT_volume_options,
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MATERIAL_PT_custom_props]
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