Use the ultimate depsgraph callback function
Note: when in edit mode this depsgraph update is not being called. We are using DerivedMesh in those cases, so it is fine. I would like to investigate this though
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@@ -32,6 +32,7 @@
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struct Batch;
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struct Mesh;
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void BKE_mesh_batch_cache_dirty(struct Mesh *me);
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void BKE_mesh_batch_cache_free(struct Mesh *me);
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struct Batch *BKE_mesh_batch_cache_get_all_edges(struct Mesh *me);
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struct Batch *BKE_mesh_batch_cache_get_all_triangles(struct Mesh *me);
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