Fixed a problem with button alignment I added a while ago.

Added button allignment to sequencer, ogl light prefs some areas of the fluidsim
This commit is contained in:
2006-05-14 08:49:10 +00:00
parent 337a84ee96
commit 4cf0e75f8a
4 changed files with 42 additions and 20 deletions

View File

@@ -2974,13 +2974,14 @@ void drawinfospace(ScrArea *sa, void *spacedata)
xpos+edgsp, y3label, mpref, buth,
0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_REDR, "Light1 %x0|Light2 %x1|Light3 %x2",
xpos+edgsp, y2, 2*mpref/6, buth, &cur_light, 0.0, 0.0, 0, 0, "");
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitI(block, TOG, 1, B_RECALCLIGHT, "On",
xpos+edgsp+2*mpref/6, y2, mpref/6, buth,
&U.light[cur_light].flag, 0.0, 0.0, 0, 0, "Enable this OpenGL light in Solid draw mode");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_REDR, "Vec",
xpos+edgsp+3*mpref/6, y2, mpref/6, buth,
@@ -2991,7 +2992,9 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiDefButS(block, ROW, B_REDR, "Spec",
xpos+edgsp+5*mpref/6, y2, mpref/6, buth,
&cur_light_var, 123.0, 2.0, 0, 0, "Specular color for OpenGL light");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
if(cur_light_var==1) {
uiDefButF(block, NUM, B_RECALCLIGHT, "R ",
xpos+edgsp, y1, mpref/3, buth,
@@ -3025,6 +3028,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
xpos+edgsp+2*mpref/3, y1, mpref/3, buth,
U.light[cur_light].vec+2, -1.0, 1.0, 100, 2, "");
}
uiBlockEndAlign(block);
/*
uiDefButBitS(block, TOG, USER_EVTTOCONSOLE, 0, "Log Events to Console",