diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 5112fb08fe6..f06ef221795 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -4814,9 +4814,20 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier pa->flag &= ~PARS_NO_DISP; } - /* ok now we're all set so let's go */ - if(psys->totpart) - dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size); + if(psys->totpart) { + int dframe, totframesback = 0; + + /* handle negative frame start at the first frame by doing + * all the steps before the first frame */ + if(framenr == startframe && part->sta < startframe) + totframesback = (startframe - (int)part->sta); + + for(dframe=-totframesback; dframe<=0; dframe++) { + /* ok now we're all set so let's go */ + dynamics_step(ob,psys,psmd,cfra+dframe,vg_vel,vg_tan,vg_rot,vg_size); + psys->cfra = cfra+dframe; + } + } cache->simframe= framenr; cache->flag |= PTCACHE_SIMULATION_VALID; diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 52261f7d3fb..ba409723784 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4832,7 +4832,7 @@ static void object_panel_particle_system(Object *ob) uiDefButS(block, NUM, B_PART_RECALC, "Segments:", butx,(buty-=buth),butw,buth, &part->hair_step, 2.0, 50.0, 0, 0, "Amount of hair segments"); } else { - uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles"); + uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, -MAXFRAMEF, part->end, 100, 1, "Frame # to start emitting particles"); uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles"); }