From 4fbc71a320dc55f986e64823656ec6bcb34f18f3 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Mon, 3 Jun 2019 09:49:58 +0200 Subject: [PATCH] Fix T65439: quick explode error Material setup for quick explode was assuming a shader with a "BSDF" output socket connected to the material output node whereas other socket names are valid ("Shader", "Emission", "BSSRDF", "Holdout"...) --- release/scripts/startup/bl_operators/object_quick_effects.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 87e88010b80..7d477db2af2 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -245,7 +245,7 @@ class QuickExplode(ObjectModeOperator, Operator): node_mix = nodes.new('ShaderNodeMixShader') node_mix.location = (node_x - offset_x, node_y) - mat.node_tree.links.new(node_surface.outputs["BSDF"], node_mix.inputs[1]) + mat.node_tree.links.new(node_surface.outputs[0], node_mix.inputs[1]) mat.node_tree.links.new(node_mix.outputs["Shader"], node_out_mat.inputs['Surface']) offset_x += 200