From 504454ee5ec608de89b07476a8abb91b70ca12a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 1 Aug 2018 22:08:08 +0200 Subject: [PATCH] GPUMaterial: Normal Map Node: Make default inputs interactives --- .../nodes/shader/nodes/node_shader_normal_map.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 3c0fb145987..e4b5aaef72d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -63,11 +63,21 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U if (in[0].link) strength = in[0].link; + else if (node->original) { + bNodeSocket *socket = BLI_findlink(&node->original->inputs, 0); + bNodeSocketValueFloat *socket_data = socket->default_value; + strength = GPU_uniform_buffer(&socket_data->value, GPU_FLOAT); + } else strength = GPU_uniform(in[0].vec); if (in[1].link) realnorm = in[1].link; + else if (node->original) { + bNodeSocket *socket = BLI_findlink(&node->original->inputs, 1); + bNodeSocketValueRGBA *socket_data = socket->default_value; + realnorm = GPU_uniform_buffer(socket_data->value, GPU_VEC3); + } else realnorm = GPU_uniform(in[1].vec);